Dev-Blog: The Inquisition is always listening
“...quod non imber edax, non Aquilo impotens possit diruere.”
Dear brothers and sisters,
As loyal servants of the Inquisition, we passed these silent months listening.
We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks. We are now using those great ideas to polish Sine Requie: Snake Eyes. We collected feedbacks on three channels:
- comments on forums and social networks
- playthrough videos on YouTube and Twitch
- articles on blogs and magazines
The audience generally welcomed the title warmly: most of the feedback was positive, as players, in general, seemed to appreciate both story and gameplay. However, analyzing the data we could still find a few issues:
- the user interface of a few game features is difficult to understand
- some dialogues are too long and convoluted, giving players the feeling to be trapped in an infinite loop
- the combat system, while enjoyable, suffers from a lack of animations, that feels still and detached from the in-game action.
These feedbacks are valuable to polish the game, giving the development team a path to follow to make the game better.
Rejoice, we listened!
Tremble in fear, our answer is coming!
Get Sine Requie: Snake Eyes
Sine Requie: Snake Eyes
"Sine Requie: Snake Eyes" is a Horror-Thriller RPG with survival elements.
Status | In development |
Publisher | |
Author | We Were UV |
Genre | Visual Novel, Role Playing |
Tags | Alternate History, Detective, Meaningful Choices, Nonlinear, Post-apocalyptic, Survival Horror, Tactical RPG, Turn-Based Combat, Zombies |
Languages | English, Italian |
More posts
- Dev-Blog: Combat ReanimationDec 05, 2018
- Dev-Blog: If you're here, give me a signOct 05, 2018
- Dev Blog: DifficultyMay 02, 2018
- Dev Blog: Choose your own impending DoomApr 24, 2018
- Dev Blog: Smoke and MirrorsApr 18, 2018
- Dev Blog: Graphs, Trees and Ineluctable FateApr 12, 2018
- Dev Blog: Map GenesisApr 04, 2018
- Dev Blog: Choices and ConsequencesMar 28, 2018
- Dev Blog: Magic RealismMar 21, 2018
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