Dev-Blog: Combat Reanimation
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations.
But what does animate actually mean?
Coming from the Latin word for soul, anima, to animate is literally bringing something to life.
For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style.
However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity.
This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon.
So, we changed the camera movements and the images treatment to convey the idea of a gory brawl.
Not so bad uh?
Get Sine Requie: Snake Eyes
Sine Requie: Snake Eyes
"Sine Requie: Snake Eyes" is a Horror-Thriller RPG with survival elements.
Status | In development |
Publisher | |
Author | We Were UV |
Genre | Visual Novel, Role Playing |
Tags | Alternate History, Detective, Meaningful Choices, Nonlinear, Post-apocalyptic, Survival Horror, Tactical RPG, Turn-Based Combat, Zombies |
Languages | English, Italian |
More posts
- Dev-Blog: The Inquisition is always listeningNov 28, 2018
- Dev-Blog: If you're here, give me a signOct 05, 2018
- Dev Blog: DifficultyMay 02, 2018
- Dev Blog: Choose your own impending DoomApr 24, 2018
- Dev Blog: Smoke and MirrorsApr 18, 2018
- Dev Blog: Graphs, Trees and Ineluctable FateApr 12, 2018
- Dev Blog: Map GenesisApr 04, 2018
- Dev Blog: Choices and ConsequencesMar 28, 2018
- Dev Blog: Magic RealismMar 21, 2018
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