Dev Blog: Save System
In Sine Requie, to valorize players choices, the game auto-saves every time a narrative section is over.
In case of the Inquisitor Mazzoni unfortunate departure, your adventure will re-start a step before the fatal one.
Moreover, multiple chapters compose the story and it is always possible to load back at the start of the current one, at least at lower difficulty settings...
Patch Notes:
The Inquisition is admired by the perseverance of all players and content creators who bravely played the Demo up to the end without any save game option!
- Added SaveGame system to the Demo. Note that restarting the current chapter means to start a new game ( the Demo is one chapter only!)
- Added possibility to change language at any point in the game
- Added audio general volume
- Small bug fixes
Get Sine Requie: Snake Eyes
Sine Requie: Snake Eyes
"Sine Requie: Snake Eyes" is a Horror-Thriller RPG with survival elements.
Status | In development |
Publisher | |
Author | We Were UV |
Genre | Visual Novel, Role Playing |
Tags | Alternate History, Detective, Meaningful Choices, Nonlinear, Post-apocalyptic, Survival Horror, Tactical RPG, Turn-Based Combat, Zombies |
Languages | English, Italian |
More posts
- Dev-Blog: Combat ReanimationDec 05, 2018
- Dev-Blog: The Inquisition is always listeningNov 28, 2018
- Dev-Blog: If you're here, give me a signOct 05, 2018
- Dev Blog: DifficultyMay 02, 2018
- Dev Blog: Choose your own impending DoomApr 24, 2018
- Dev Blog: Smoke and MirrorsApr 18, 2018
- Dev Blog: Graphs, Trees and Ineluctable FateApr 12, 2018
- Dev Blog: Map GenesisApr 04, 2018
- Dev Blog: Choices and ConsequencesMar 28, 2018
- Dev Blog: Magic RealismMar 21, 2018
Leave a comment
Log in with itch.io to leave a comment.