Dev-Blog: Night/day mechanic
Your mission will be of utmost importance, and you will often face the dangers of Night along the roads of the Sanctum Imperium.
"Sine Requie: Snake Eyes" will feature a night/day mechanic which will shape your game and convey a feeling of time passing.
You will choose when to travel and when to stop: at night you might go unseen or boldly march under the light of torches, but this will deplete your supplies - which you will need money to restock.
During the day there will be no light issues, but you might encounter brigands or spies; however, Toll posts will be open for you.
Regardless of your strategy, you will need to carefully plan when to move and when to rest, if you want to complete your mission in time!
Get Sine Requie: Snake Eyes
Sine Requie: Snake Eyes
"Sine Requie: Snake Eyes" is a Horror-Thriller RPG with survival elements.
Status | In development |
Publisher | |
Author | We Were UV |
Genre | Visual Novel, Role Playing |
Tags | Alternate History, Detective, Meaningful Choices, Nonlinear, Post-apocalyptic, Survival Horror, Tactical RPG, Turn-Based Combat, Zombies |
Languages | English, Italian |
More posts
- Dev-Blog: Combat ReanimationDec 05, 2018
- Dev-Blog: The Inquisition is always listeningNov 28, 2018
- Dev-Blog: If you're here, give me a signOct 05, 2018
- Dev Blog: DifficultyMay 02, 2018
- Dev Blog: Choose your own impending DoomApr 24, 2018
- Dev Blog: Smoke and MirrorsApr 18, 2018
- Dev Blog: Graphs, Trees and Ineluctable FateApr 12, 2018
- Dev Blog: Map GenesisApr 04, 2018
- Dev Blog: Choices and ConsequencesMar 28, 2018
- Dev Blog: Magic RealismMar 21, 2018
Leave a comment
Log in with itch.io to leave a comment.