As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat...
“...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months...
Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-b...
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and despair...
<span id="selection-marker-1" class="redactor-selection-marker"></span> This Devblog will give you some insight into Sine Requie Snake Eyes' different game mode...
Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today we'll t...
Greetings, Inquisitors! We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes ' story. This time, let's talk abo...
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digre...