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Sine Requie: Snake Eyes
"Sine Requie: Snake Eyes" is a Horror-Thriller RPG with survival elements. · By
We Were UV
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Dev-Blog: Combat Reanimation
Dec 05, 2018
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat...
Dev-Blog: The Inquisition is always listening
Nov 28, 2018
“...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months...
Dev-Blog: If you're here, give me a sign
Oct 05, 2018
Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-b...
Dev Blog: Difficulty
May 02, 2018
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and despair...
Dev Blog: Choose your own impending Doom
Apr 24, 2018
<span id="selection-marker-1" class="redactor-selection-marker"></span> This Devblog will give you some insight into Sine Requie Snake Eyes' different game mode...
Dev Blog: Smoke and Mirrors
Apr 18, 2018
Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today we'll t...
Dev Blog: Graphs, Trees and Ineluctable Fate
Apr 12, 2018
Greetings, Inquisitors! We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes ' story. This time, let's talk abo...
Dev Blog: Map Genesis
Apr 04, 2018
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digre...
Sto gioco e bello
sto gioco e bello spero che fate un editor personaggi :)
Mar 14, 2018
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Heya, I'll start off by saying I don't play much in this genre but I do like to branch out. That being said, I really en...
Nov 26, 2017
Nov 29, 2017
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